Riot Games · Sydney, Australia · по договорённости
At Riot, we believe in putting players first. Our Sydney-based team contributes to the highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for great developer and player experiences.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Senior Software Engineer, you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering.
On our unpublished R&D product, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure we consistently deliver a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Engineering Manager of the Automation & Build Systems team. Internal Job Title: Senior Software Engineer II
Responsibilities:
Co-design and implement solutions for large scale automation and build tooling across a distributed network of servers.
Contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
Work with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
Work collaboratively across multiple timezones to gather requirements and consistently deliver robust, scalable, and performant systems.
Help build best practices related to build & automation systems and foster a collaborative environment where knowledge and skills are shared.
Contribute to the technical culture of the team, ensuring the right balance of speed and sustainability.
Troubleshoot live service issues as part of an on-call rotation.
Required Qualifications:
3+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
Professional experience and proficiency in C and C++, with strong debugging skills
Strong understanding of common game and software design patterns.
Experience in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
Experience working in cross-functional teams and collaborating across disciplines & time-zones.
Desired Qualifications:
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large scale online games with a focus on build systems and automation.
Proficiency with services development, Golang and/or C#.
Skilled in managing requirements and refining game development pipelines for efficiency and scalability
Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris
Experience working with mid-sized engineering teams and other disciplines (e.g. QA, Production, Tech Design) in an agile environment
Prior experience working on global-scale game development or online services.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players'
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